Updated on October 27, 2005, 9:03 PM - Written by Tim Buttner
In trying to write one of the most important literary pieces of fantasy history, a sudden, painful force hits upon a writer's mind. This dilemma can only have one name: the cursed writer's block. Though it has many variations: "miscreant menace, bilious bastard, grimy god…" and many, many more. This idea, sent by the misgiving muses of old, has forever plagued writers and forever will continue to do so. There seems to be no cure. Authors are alone in a tunnel leading nowhere, a place so vile, so mentally breaking, that the strongest of minds fold to its power. It is fueled by the failings of man. The place is Dante's Inferno. The place is in the human psyche.
A great tip for overcoming writer's block is not to fall for useless tools that help to fight it, or to ward it off. All that happens is that the inability to put word to paper lasts longer. Each person is different and, therefore, must deal with their problem in a creative and different way. Frantically the writer goes to the worldwide web in hopes of finding these tools to quickly disband his temporary exile from creative genius. He pours through different software, games, and process essays. Nothing works. "F*#@ing Internet!" cries a disorientated lost soul. Alas, obscenities don't work.
"There must be something I can do to get back on the wagon trail." Pacing back and forth across the room, tapping his head, the writer attempts to get the juices flowing again so that he is able to return to his work of art. It is practically no use, and the more he tries to think past his block, the harder it becomes to find his inspiration. Undeterred, he searches for more methods to regain his foothold. He doodles on a free piece of paper and writes random words and sentences. Nothing happens. He bounces a tennis ball off a wall while blasting his music through his Bose speakers. "Waste of time that was. Now what?"
Everyone, yes e...
Updated on October 12, 2005, 10:00 PM - Written by Tim Buttner
One of the largest misconceptions in the world of making independent student movies is that it is harder than one would think. Many people might say that the trick to shooting a movie is simply pointing the camera and hitting "record". That is not a movie. That is known as the amateur, home video. It is a tape people watch to laugh at their stupidities. Movies are much more.
Movies are places for filmmakers, cast, and crew to convince an audience to laugh, to cry, to shout out in anger or to scream in fear, to give them insight into the human condition. Movies allow escape from the mondane and the petty needs and wants of everyday life. The locations take you to distant lands that might not be known, or to a period of life long forgotten, and to a social level never achievable. The characters may be someone just like you, your hero or someone for you to idolize, or a person to despise because he is the perfect antagonist, one whom you may sympathize, or you may fall in love with a fictional vixen. Movies are not watched, they are an encounter with a life's experiences that are not your own.
The many people involved in a movie's production invest a great deal. Often you gain insight into the life of the writer, director, or producer. Once you step into the movie theater, or turn on the television or DVD player, you are preparing yourself for a special occasion perfectly orchestrated for your viewing pleasure.
When making a movie, one must ensure that careful planning and organization is taken. That is a must, because the slightest mistake can ruin a movie or set the production way behind. There are three production stages, though there are also many sub-productions states. The first of these three is preproduction. At this stage, the first job os to write the screenplay. It is written before the movie, but it is still considered part of the preproduction stage, even if it happens before preproduction s...
Updated on October 3, 2005, 10:06 AM - Written by Tim Buttner
Screams of children scurrying away from their parents on the way to the next exciting ride fill the air. Garbage piles over the trash cans spread about and filling the pathways is the litter that can't fit into those dumpsters. Lines that go on for a wait of more than an hour or two zigzag through a maze of metal walls. Thrill seekers let out all of their breath in their cries and their hearts skip a beat in their fear induced by a mechanical beast. In their corner offices, out of the way from the average park-goers sight, sit executives counting their daily grosses and thinking up new marketing schemes to pilfer extra money from their oblivious consumers. This is a place fueled by greed, indulgence, and fear; this is the kingdom of the amusement park.
One of the first rules about the amusement park business is that the main goal is to bring in the average working family, who has one sucker willing to spend excessive amounts of money, and get every piece of cash that they have on them. They way to go about achieving this is by giving false promises of a grand adventure and amazing prices no one else can beat. Build rides that look imposing and frightening, but fun at the same time, and they're hooked into the con. The park owners are fueled by greed. They don't care how they come by their earnings so long as they acquire plenty of it. They will figure out efficient ways to build rides cheaply, keep maintenance on those rides, hands hired to work them and other places in the park, ways to sell food that is inexpensive, and what prices to put on all these things. Heck, while they're at it they think about what the consumer will be looking for. Lines, those "god-awful lines" is the concern of so many park goers. Perhaps the owner should make a special ticket that gets the park-goers ahead in a line of others who don't have this ticket. The price for this ticket can be larger than the average entrance fee. It is a golden plan. That is the wa...