Tim Buttner - Multi-Media Expert


Tim is a Multi-Media Expert with skills that span various forms of media. Tim began writing screenplays before he was twelve, completing his first feature-length screenplay at sixteen. He began filming in high school and at seventeen gained experience interning at Edgewood Studios on the set of Zombie Town. Tim continued to study film at Drexel University, establishing himself in the Stereoscopic 3D revolution after attending workshops in New York City with Florian Maier on Stereoscopic Film Production. After graduating from Drexel's Film & Video Program with a Bachelor of Science, and with a Screenwriting & Playwriting Minor, Tim worked for Digital Revolution Studios under Craig Tanner and further worked in stereoscopic 3D. While at Drexel Tim co-founded a company (One Forest Films) with high school friends and for several years helped build the company as CTO, and Chief Web Designer. Tim has been a contributing writer for MarketSaw, and as well selected as a Beta Tester for Blackmagic Design on the URSA Mini 4.6K camera.


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Tim is also a contributing writer to MarketSaw, a 3D blog. Check it out: www.marketsaw.com




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—Favorite Quotes—

"Cinematography, a military art. Prepare a film like a battle." — Robert Bresson

"'Nobody's perfect' is the line that most sums up my work. There is no comedy, no drama about perfect people." — Billy Wilder

"Structure depends on strategy: strategy is determined according to events." — Cao Cao, from Sun Tzu's The Art of War

"I shall hang my 'lecturing' on the same peg with my other failures and follies. It must be a long peg and a strong peg to hold them all." — George Perkins Marsh

"Will the science of the human heart, around which all contemporary art is based, exhaust so completely the writer's powers of imagination that in future the only novels that are written will be chronicles of various events?" — Giovanni Verga

"Train easy, fight hard… and die.
 Train hard, fight easy… and win." — Unknown

 

—Personal Quotes—

"Movies are not watched. They are an encounter with a life's experience not your own."

"I'm well trained in the art of turning shit to gold."

"'My favorite movies are the ones inside my head."

World Wide Web 3D | Geolocation & Stereoscopic Space


Updated on January 1, 2013, 5:29 PM - Written by Tim Buttner

 


Part II: Geolocation & Stereoscopic Space


Originally posted on the 3D Blog MarketSaw, which Tim Buttner is a contrubuting writer for. Tim here, and I want to add to a series I'm going to deem World Wide Web 3D (WWW3D) from now on. This will be a multi-part post. However, please don't regard this posting series to be on a regular basis, but sporadically, as articles will come when they come. This article can be attributed in large part to the efforts of Adobe and their recent Web Updates. Adobe Edge brings web animation closer to After Effects, which does stereoscopic graphics as well as any other 3D software application. Where will the web go with this stereoscopic revolution regarding Google Maps?


Simply put: maps are geometric calculations based on the Earth, as measured via scientifically accurate measures from satellites. Google has a street view on major cities, but also very good 3D imaging. Mobile devices are now receiving those direct navigations more accurately, and thus with stereoscopic imaging on phones the major mapping corporations will be able to use all data to accurately portray certain information to people to make them more informed.


Imagine a situation... You and a friend are out in the world, someplace unfamiliar, and you decide to find food. Based on up to date information businesses can be found, and geolocation coordinates can be discovered. Most street view software used by Google images 360° all around a given point, and merges multiple photographs together to make a composite. Soon those multiple images will have simple stereo calculations providing stereo view through processor conversion. This of course requires algorithms written by a standards comity for various screen sizes...


Most WWW3D sites will require standard screen sizes, but at the same time if one could calculate the biggest screen size imaginable and go off percentages of that, then websites and stereo calculations can be easily derived. This comes to cooperation of web-enabled devices' manufacturers. I promise that's impossible in that competitive market. Thus, it will happen in due time: one year and six months. That's at least the time required for standards to be decided on and current autostereoscopic displays could be implemented on devices already out on market. Then the web's tool sets will have to be slightly refined to include stereo space more frequently, and some language may have to be written for commands and style settings.


Now this works perfectly with the major adoptive use for phones, but finding where you're trying to go, that's the big seller of mobile devices. That's why Google Maps was so important to iPhone users. Imagine when all mobile devices are feeding traffic patterns. I know most mobile phones can get an app now that uses to navigation features to give a speedometer. Major speeding violations could possibly be tracked via satellite, and cell carriers could be fined, forcing all passengers to reinforce slower driving. However, that's another concept for another time. The key is stereo integration. Those 3D maps will be able to help people navigate places better, and the future of 3D mapping will shock many.


Don't forget some thoughts on the future from our past interpretations. Automatically navigated vehicles are a major part of those future interpretations. It will be here because of the 3D mapping, which will accurately display more detailed information to the people at the controls. Even law enforcement will benefit because they could use newly gathered traffic data to designate specific speed limits at certain times to all the mobile users in a given area. That's some decent new regulations that are best for safety and avoiding speed traps easier because you're getting a constant reminder from a phone.


How easily will those stereoscopic devices be able to give back web pages that are in stereo? Especially when the software helps code the values in percentages for various screen sizes. This easily allows web designers to gear the stereo content for the maximum screen and each screen smaller than that to a certain percentage based on the standard display sizes. In its nature Adobe Edge does this for animations and other features to be supported on the various screens. Why can't stereo be as easily controlled?


Something that will become a staple of modern technology will be in New York City cabs, and other modern city taxi services, as eventually it is possible for them to have stereo HD touch-screens that run specific apps; such as globalization map oversight, internet connectivity, and naturally ads on both a local, federal, and international level. The experience will be different, but intelligent. Transactions will be able to controlled through it because all taxis will have little computer drives in them that are offloaded by a taxi company at the end of each shift. It's all going to be connected, and the stereo is for the passenger as much as the control is there for the companies, who will make revenue from the ads. Although there are no open plans for this yet, it's a natural evolutionary step to get giddy about. Sure will make taxi rides more bearable.


As a final thought to this topic: Apple led the way with their tablets. The first tablet company (Google's Android is looking solid to lead since MasterImage uses their software) to develop all this into a device that is stereo ready, and push the web aspects along with the app design structure, will reign huge amongst the others. It's an untapped market that will happen in the next year and six months. Adoption of standards, however? We'll see how standards come into practice, and in the next post I'll cover more specifically how future updates to Edge, based on where After Effects has reached, will allow stereographers to work more elegantly through a web environment.

 

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